Child of Eden is a short but exciting journey into a world where the struggle for survival is mechanical and natural. Like the previous game Rez by producer Tetsuya Mizuguchi, the objective is to remove an enemy virus from a computer system by means of five individual levels.
Playing Child of Eden can foster inadequate feelings. Not because it’s a serious test of gaming reflexes – though it’s completely – but because it doesn’t feel enough to do this amazing game justice, no matter how massive the TV or how costly the surround-sound system. Tetsuya Mizuguchi has created a spiritual successor to Dreamcast’s favorite Rez that provides such a spectacular audiovisual experience that you feel rather unworthy to stand before it in jeans and a T-shirt.